MSR 2020
Mon 29 - Tue 30 June 2020
co-located with ICSE 2020
Mon 29 Jun 2020 14:30 - 14:40 at MSR:Zoom - Bugs & Issues Chair(s): Francisco Servant

Different from traditional software development, there is little information about the software-engineering process and techniques in video-game development. One popular way to share knowledge among the video-game developers’ community is the publishing of postmortems, which are documents summarizing what happened during the video-game development project. However, these documents are written without formal structure and often providing disparate information. Through this paper, we provide developers and researchers with grounded dataset describing software-engineering problems in video-game development extracted from postmortems. We created the dataset using an iterative method through which we manually coded more than 200 postmortems spanning 20 years (1998 to 2018) and extracted 1,035 problems related to software engineering while maintaining traceability links to the postmortems. We grouped the problems in 20 different types. This dataset is useful to understand the problems faced by developers during video-game development, providing researchers and practitioners a starting point to study video-game development in the context of software engineering.

Mon 29 Jun

Displayed time zone: (UTC) Coordinated Universal Time change

14:30 - 15:30
Bugs & IssuesTechnical Papers / Registered Reports / Keynote / MSR Awards / FOSS Award / Education / Data Showcase / Mining Challenge / MSR Challenge Proposals / Ask Me Anything at MSR:Zoom
Chair(s): Francisco Servant Virginia Tech

Q/A & Discussion of Session Papers over Zoom (Joining info available on Slack)

14:30
10m
Live Q&A
Dataset of Video Game Development ProblemsMSR - Data Showcase
Data Showcase
A: Cristiano Politowski Concordia University, Canada, A: Fabio Petrillo University of Quebec at Chicoutimi, A: Yann-Gaël Guéhéneuc Concordia University and Polytechnique Montréal, A: Gabriel Cavalheiro Ullmann UNIJUI - Universidade Regional do Noroeste do Estado do Rio Grande do Sul, A: Josias De Andrade Werly
Media Attached
14:40
10m
Live Q&A
On the Relationship between User Churn and Software IssuesMSR - Technical Paper
Technical Papers
Omar El Zarif , Daniel Alencar Da Costa University of Otago, Safwat Hassan Queens University, Kingston, Canada, Ying Zou Queen's University, Kingston, Ontario
Pre-print Media Attached
14:50
10m
Live Q&A
A Soft Alignment Model for Bug DeduplicationMSR - Technical Paper
Technical Papers
Pre-print Media Attached
15:00
10m
Live Q&A
A Large-Scale Comparative Evaluation of IR-Based Tools for Bug LocalizationMSR - Technical Paper
Technical Papers
Media Attached
15:10
10m
Live Q&A
How Often Do Single-Statement Bugs Occur? The ManySStuBs4J DatasetMSR - Data Showcase
Data Showcase
A: Rafael-Michael Karampatsis The University of Edinburgh, A: Charles Sutton Google Research
Pre-print Media Attached
15:20
10m
Live Q&A
Large-Scale Manual Validation of Bugfixing ChangesMSR - Registered Reports
Registered Reports
A: Steffen Herbold University of Göttingen, A: Alexander Trautsch University of Göttingen, A: Benjamin Ledel
Pre-print Media Attached